Another development blog for Dodgeball. This time its mainly behind the scenes, including stuff about servers and some updates on its progress to getting out of Early Access. Dedicated Servers The dedicated server has come a long way with some auto-moderation abilities. You can now vote on the maps you […]

Dodgeball Devblog 3

This is the second of a fortnightly update blog showing the progress being made on Dodgeball. Theres not too much to actually visually show, but there is lots of behind the scenes work going on with these new systems being implemented. I hope to start getting this update onto the […]

Dodgeball Devblog 2

With the latest release of Dodgeball bringing it up to a decent quality its time to think about where it should end up when it comes out of Early Access and beyond. Im dividing this up into two sections. The first is a set of features that will most probably […]

Dodgeball Early Access Roadmap – Devblog 1

This is a huge update fixing many previous issues, adding new gamemodes, changing existing maps and a complete UI and systems overhaul. There is expected to be some bugs because of the massive changes so please report them on the Steam forums or at – User Interface & Branding […]

Dodgeball Update 0.3 Alpha

NOTE – This version is only live on the development branch due to issues for people with Strict NAT types. There is one or two big additions to this update and lots of small changes which will contribute to the much bigger planned update coming out at the end of […]

Dodgeball Update 0.2 Alpha